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Mouse Sensitivity Converter

Switching games? Convert your sensitivity so your aim feels identical — same cm/360, in every game.

Converted sensitivity

0.629

Counter-Strike 2 → Valorant

cm / 360°

26.0 cm

inches / 360°

10.2 in

eDPI (from)

1600

Why the same sensitivity feels different in every game

A sensitivity of 2.0 does not mean the same thing twice. Every game engine decides for itself how far your view turns for each tiny step (a "count") your mouse sensor reports. Counter-Strike 2 and Apex Legends turn 0.022 degrees per count, Valorant turns 0.07, and Overwatch 2 only 0.0066. Copy the same menu number into a new game and your crosshair can feel three times faster — or ten times slower — than what your muscle memory expects.

This converter removes the guesswork. It translates your setting through the one unit that never changes: cm/360, the physical distance your mouse travels for a full turn. Match the cm/360 and your flicks, tracking and spray control carry over to the new game from the first match.

How the conversion works

Three steps, all done instantly above:

1. Your sensitivity and the from-game's turn rate give your degrees per count. 2. Together with your DPI, that becomes your cm/360. 3. The converter divides the same physical turn by the to-game's turn rate to get your new sensitivity.

Worked example: CS2 sensitivity 2.0 at 800 DPI is 26.0 cm/360. The same aim is Valorant 0.629, Overwatch 2 6.67, Apex Legends 2.0 and about Fortnite 7.9%. One aim, four different menu numbers.

One tip before you queue: turn off mouse acceleration everywhere (and "enhance pointer precision" in Windows), otherwise the same settings will still feel inconsistent. And if you use per-scope sensitivity multipliers, keep their ratios the same in the new game so your scoped aim matches too.

Frequently asked questions

How do I convert my sensitivity from CS2 to Valorant?

Divide your CS2 sensitivity by about 3.18 — or just enter it above. The games turn your view by different amounts per mouse count, so the same physical aim needs a much smaller number in Valorant. CS2 sensitivity 2.0 becomes Valorant 0.629, and both give you the same 26.0 cm/360 at 800 DPI.

What is cm/360 and why do converters use it?

cm/360 is how many centimetres your mouse has to travel to turn a full 360 degrees in game. It is the one measurement that means the same thing in every game, because it describes physical movement rather than a menu number. If two games share the same cm/360 at your DPI, your aim will feel the same in both.

Does my DPI change the converted sensitivity?

No — the converted sensitivity number does not depend on DPI, because both games scale the same way. DPI only changes the physical side: it decides your cm/360 and your eDPI. If you switch DPI later, keep the same in-game sensitivity in the new game and your cm/360 will change, so re-check it here.

Why does the converted sensitivity still feel a little different?

Sensitivity is only part of aim feel. Field of view, aspect ratio, zoom/scoped sensitivity multipliers and even how a game renders motion all change how a turn feels. Convert first to land on the same cm/360, play a few matches, then adjust by tiny steps (2-3%) if it still feels off.

What cm/360 do professional players use?

Most CS2 and Valorant professionals play between roughly 25 and 45 cm/360 — low enough for precise crosshair placement, high enough to clear corners. Faster games like Apex Legends and Overwatch 2 trend quicker, often 20 to 35 cm/360. There is no perfect number: anything you can control consistently beats copying a pro exactly.

How does Fortnite conversion work?

Fortnite uses a percentage instead of a plain multiplier, so this converter treats 1% as 0.00555 degrees per mouse count. That makes CS2 sensitivity 2.0 equal to about 7.9% in Fortnite. Epic has tweaked scaling across seasons, so treat the Fortnite result as a very close starting point and fine-tune in the practice range.

How this test works: everything runs and is timed locally in your browser, and results depend on your device and conditions. Scores are for casual benchmarking and entertainment — not a clinical, medical or diagnostic measurement.